[RPG] House Rules for AD&D Character Generation (1e+)

adnd-1e

Looking at starting an AD&D game for a bunch of players who haven't played for a while and have never played together so there are no common house rules.

To maximise playing time we want character generation to happen in advance so what rules can people suggest to cover the random elements which will end up with fair characters that people want to play.

By want to play I mean by that no-one would be wild about playing attributes of 7/12/9/10/11/13 and if we come up with a "fair" way of settings things people might be willing to stick to it as opposed to trying to get round things (or generating three dozen characters by the book and picking the best).

Ideally something that would cover the key elements – attributes, hit points and starting money.

As I say, it's AD&D (aka 1e) but happy to hear from anyone with ideas from other games (so long as you give any background that's needed to understand what you're suggesting – I played a lot of things 25 or 30 years back but I'm not sure my memory is up to recalling the various systems that were about then and anything more recent and I'll be completely lost).

Best Answer

We often faced these problems while generating 1e tournaments during the early 1980s. To quickly handle attributes, hp, and cash here's what we did:

  • Allot 75 points to be distributed in ability scores as the player wishes (and encourage them to have good Dex & Con; also remind clerics that high Wis means bonus spells)
  • Give maximum hp at 1st level, or 80% of maximum if starting at L2+
  • Give each PC a set of typical equipment (skip the tedious purchasing routine at first) and 10 gp; remind players to take 1 suit of armor, 1 hand-held weapon, and 1 missile weapon with ammo

  • Give each magic-user at least 3 spells (offense, defense, and misc) without rolling chance-to-know, so they have options

  • Optional: Give 1 'inherited' potion of healing for group use as needed

...and skip encumbrance entirely until they try to carry a bulky treasure out of a dungeon. ;>