[RPG] How to avoid clichés while improvising

gm-techniquesroleplayingsystem-agnostic

Tropes are not bad, but clichés usually are. Sadly, when I need to come up with something on the fly it's much easier and faster to use clichés: if I suddenly need a barkeep, he's probably fat with a stained apron, wiping down a mug with a greasy towel. If I become aware of doing this, I'll make the barkeep a skinny, fastidiously-clean woman, but that's no less cliché because it's just an inversion of the standard.

I also tend to create my own tropes that I subconsciously use to the point of cliché: Every D&D campaign I've ever run had a lich villain, despite my never intending to be so consistent.

Preparing ahead of time gives me plenty of opportunity to come up with less clichéd content. But the kind of RPGs I run are best when we're improvising in the heat of the moment, so prep only goes so far to mitigate this problem.

What strategies, attitudes, or tools (etc.) help you to avoid reliance on clichés and obvious tropes when called upon to improvise?

Although I don't have much experience on the other side of the table, I'm sure players have similar issues, playing the thousandth undifferentiated Dumb Orc, Tree-Hugging Elf, or Sketchy Tiefling With A Heart Of Gold (they're fine bases to build on, but it's easy to just use the carbon copy without giving it your own twist). So if you've got strategies that help players avoid this, those are welcome too.

Best Answer

Play more. Read more. Watch more. Expand your library of tropes. Once you have dozens of different innkeepers bouncing around in your head, your next innkeeper will probably be a collage of these tropes.

Another idea is to take a page from creative writing exercises. Take a bunch of adjectives - tall, fat, jolly, glum, one-eyed, nervous, red-haired, intelligent and a lot more - and when you need to improvise an NPC, pick any three from the list. Now you have a "tall, glum and intelligent" innkeeper. You don't have to describe him to your players as that, just have those attributes in mind when you visualize him, and he'll come out different automatically.