[RPG] How to easily come up with improvised dialogue

gm-techniquesroleplayingsystem-agnostic

I'm a new GM, working with a few friends in a sci-fi campaign that I wrote using GURPS 4e. I think its going well, but the glaring flaw I've noticed in my work is that I can't come up with good, varied in-character dialogue on the fly. Is this something that just comes with experience? Are there any good tips that I could use to help with this?

I think that my other general GM skills are as good as can be expected, likely due to a long time as a player, so I can improvise combat, roll penalties, etc. fairly well; but when I've got a conversation going on it seems to go like this:

Me: "Sure, we'll fix your ship up, if you do something for us first."

Player: "And how do we know you aren't just going to rip us off when we're done?"

Me: "Uh…, umm…, Crap, I have to come up with something in character for this… Oh, hey, roll detect lies! He's telling the truth."

My problem is mostly with important NPC's with a distinct personality. If they just ask for directions or something I can use some bored civilian that will never show up again and has no conversational 'style' to emulate. It's just hard for me to make non-prepped dialogue for established characters. How could I work to fix this?

Best Answer

I'll never claim to be the greatest GM, but here's a few things that I've come up with after a couple of years running a game:

Describe how instead of just saying what

Sometimes all you need to do is give the players the gist of the NPC's message if you add in a description of how they say it. Say something about the nervous tick, the furtive glances, the longing sighs, or the shifting stance. This is more useful for the moment-to-moment info rather than establishing unique characters. This is also a good way to give information earned through those rolls that you ask for.

Use catchphrases

For important NPCs you can help establish their personality in the ears of your players by using terms, sayings or catchphrases unique to them. You can come up with a list ahead of time and just mark down which NPC they belong to as they are used. You can also use recurring questions or subjects of interest to the NPC that they always mention in some fashion.

Practice on characters in popular media

Modeling NPCs after easily recognizable characters will make them easier for your players to understand and remember, and this has the added benefit of giving you material to draw on. As you watch TV or movies with these characters you can practice mimicking their voice and speech style with a guide right in front of you. Funny voices and accents are nice and give a good atmosphere at the gaming table, but most of us can't do them, so don't feel pressured.