[RPG] How to get a character with the lowest hit points possible

character-creationdnd-3.5eoptimization

A friend of mine has asked me to help him create an escort mission for his April Fool's game (actually held this weekend, because, you know, scheduling). The players will be escorting a tenth-level Wizard (indeterminate race) whose magic all revolves around water and fish. To up the challenge, he's asked me to make this wizard as frail as possible, so: how can I create a tenth level wizard with the least amount of maximum hit points possible without being dead? I'm aware that the normal minimum would be 10 HP (one per level) but I believe there may be resources in 3.X that let me go below this limit – those are the resources I'm seeking.

Best Answer

The lowest max hp you can reach is well below -10.

Still, for practical reasons, we'll stop at -9, at which point the character is still technically alive without constant magical support.

Kobold Wizard 10

  • Draconic Rite of Passage (Races of the Dragon, p43) -1 hp
  • Ur weapon of legacy (Weapons of Legacy p174) -8hp by the 10th level.
  • Frail flaw (-1 hit point per hit die to a minimum of 0)
  • Quick trait (-1 hit point per hit die)
  • Con 6 (8 base -2 race)
  • 1 more flaw leaves 5 feats open.

Hit Dice 10d4-40-9, hp -9.

Please note that these hit point losses are not per hit die and therefore are not subject to the minimum-per-hit-die restriction.

As for the leveling up while at negative max hp, the issue is pretty much alleviated by magic (persisted aid will do, there may be more viable solutions).

For those wanting to delve deeper (and able to afford Delay Death permanently on):

  • Greater Draconic Rite of Passage nets another -3 hp
  • Draconic Grafts (Races of the Dragon p126) can cost a horrible amount of hp to their wearer, which is actually good now. With a maximum of 5 grafts allowed we can lose another 8 (Buffeting Wings for arms) + 6 (Frightful Crest for head) + 6 (Metabolic Fire for flesh) + 6 (Resilient Scales for skin) + 4 (Smashing Tail for legs) = 30 hit points.
  • 9 negative levels -45 hit points
  • have spectral hand cast -1d4 hit points for 1 minute (even with 9 negative levels wizard 10 still has a 2nd level spell slot)
  • I can't find any restrictions against wielding several weapons of legacy simultaneously. That means that theoretically the character can unlock the abilities of all the legacy items he fulfills the prerequisites for. Still, the cost of doing that is prohibitive - and under standard wealth by level guidelines plainly not affordable, though if that is not an issue, wasting the remaining 5 feats and almost all skill points on prerequisites nets another -124 hp.

That gets us to

Hit Dice 10d4-40-87-1d4, hp -89, hp -213 with multiple legacies

For those in need of reference, Weapons of Legacy hit point costs (Weapons of Legacy p9):

Personal costs are permanent and can range from hit point loss to forfeiting spell slots. You must pay a personal cost immediately upon reaching the level at which it is assessed, after all other level-related adjustments.

Draconic Rite of Passage:

Cost:This rite requires sacrificing a gem of at least 100 gp in value. The kobold also permantly loses 1 hit point upon completion of the rite.

Draconic Grafts:

The draconic grafts presented here take a toll on a creature’s body. In most cases, a graft simply applies a permanent reduction to the character’s hit point total.