[RPG] How to make skill checks more than just sequences of die chucking

dnd-4eskill-challenge

I think I don't get skill challenges.

As I understand it at some point I break the narrative by proclaiming:
"This is a skill challenge. You need 5 victories before you reach 3 failures. Go"
And then each player in turn chucks a die for his primary skill and after x rolls the consequences are faced.

I tried it a few times and each time both the party and myself felt like it was too artificial. What am I doing wrong?

Update
After reading the answers I feel like I have to elaborate on the problems I'm still struggling with.

  • How do I have all but the last check linked to a notion of progress if the system is supposed to be kept behind the scenes?
  • What makes rolling multiple checks more interesting then one single skill check?

Best Answer

Skill Ladders

Preparing for a recent Alternity game and I came across something called Skill Ladders whilst reading Wolfgang Baur’s Dataware book. Much of what I learned can be applied to running 4e skill challenges.

Skill ladders are presented by Wolfgang as a way to avoid the monotony of complex skill checks. A complex skill check requires a certain number of successes before a number of failures, just like in 4e. Again just like the OP's problem, this can descend into just totalling successes and failures at the table until you’ve either succeeded or failed.

Wolfgang outlines skill ladders as quickly written lists of what each success or failure means for the characters. Here’s a quick example from my prep for today.

Hacking a locked bio tagged laser weapon

In this example 4 successes are needed before 3 failures

Successes

  1. Removed take down pin
  2. Gained access to internal ciruitry
  3. Bypassed authentication routines
  4. Weapon unlocked for any user

Failures

  1. Mild electric shock
  2. Ammo halved by power discharge
  3. Weapon still locked. Power discharged. Ammo depleted.

As each success or failure happens then you have a brief thing to tell the players. These don't take long at all to write and you could probably even knock them up in game once you've done a few.

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