[RPG] My gaming group can’t agree on play-by-post or scheduled games

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I'm currently helping out as one of the DMs of a larger gaming group that will periodically see two or three players plus a DM go on a mission, usually handled in play-by-post format.

Right now, I have a group of three that's been having pacing problems from the start despite multiple strategies to address them:

  • When we first started, all three players had differing activity levels, and the most active player was complaining about not being able to play because they were spending all their time waiting.
  • I adopted a faster activity level myself in response, and the least active player started complaining about not being able to play because everything was happening while they were busy with real life.
  • We called a post-mortem to discuss how to handle the pacing issues. One of the players suggested moving from play-by-post to a more traditional scheduled meeting, and another player actually shot this down complaining about not being able to play because making it an obligation took too much of the fun out of it.

Unless there's an organizational strategy I've missed besides play-by-post or scheduled meeting, I don't think I'm going to be able to run a game for these players, and while I expect the answer is going to be "find better player(s)", that's a last resort, partly because nobody likes asking players to leave the table and partly because I don't know if I'll be able to 'leave' this subgroup without leaving the whole group.

How do I run for this group?

Best Answer

Zachiel here, player in a living world (where problems of this sort keep showing up, I swear).

You say in a comment that the faster player's complaint is not that he's hot having anything else to do while the others are slowing down the game, but that they want to play their current character more.

We also know that it's forbidden to follow two missions at once, and that group rules dictate that party composition is out of your hands.

I see only one solution to this: be open with your players and tell them that the current group composition makes it impossible to provide a fun game for all of them. Ask them to party up with players with a similar schedule next time. If it is not possible or satisfying to abort this mission immediately and reallocate the players, keep your mission short.

Hopefully they will also see that your hands are tied. Depending on your players, telling them to take a look at the answers here might be a good idea.