My character has failed a few critical Will saves in the last couple of encounters. All encounters are pretty tight, so losing one character makes them way more difficult, not to mention that fun involved in playing an insane or fleeing character is kind of limited.
The character is currently Scout 15/Ranger 1, the campaign will bring us to level 20. He works as a secondary damage dealer (improved skirmish, a bow with a lot of bane arrows, greater manyshot) and, well, a scout.
We have very limited downtime (possibly 2-3 weeks until the end of the campaign) and very low resources (most encounters don't yield much treasure), maybe around 40k left to spend (and not at once). (This is not an issue, we like the campaign a lot.)
If I keep advancing as a Scout, I will get two more feats (I can persuade the DM to take a feat outside of the Scout's bonus list) and a lot of skill points (12/level).
I was thinking of simply boosting my will save with a Cloak of Resistance (currently just +1) and a Periapt of Wisdom, maybe with the Iron Will feat too.
But is there a better way to protect a low-will-save character from mind-affecting spells (including Fear, Insanity, Feeblemind – and other spells that fall outside Protection from Evil). I'm looking for feats, spells (max lvl 6, thus no Mind Blank), cheap magic items (see limitations above, also Mindarmor from the Magic Item Compendium is not possible), a prestige or multiclass (with at least medium attack bonus progression) fitting the concept (no clerics). No undead, no cohorts. Only official material.