I am playing a Pathfinder rogue, currently at level 1 but soon to progress. The character backstory is that he has always thought he had "magical ancestors", even though he's just a street urchin thief. So I plan to take the Minor Magic and Major Magic rogue talents, plus one level of draconic sorcerer after that.
I like the idea of magical powers that sort of bubble up over time to add a few-times-per-day "special sauce" to what is otherwise a pretty straightforward high-dexterity thief with a rapier and no shield, who prioritizes skills, mobility, feinting, and sneakiness:
- Ray of Frost – a few ranged-touch sneak attacks per day
- Shield – survive a few minutes in the middle of melee
- Draconic claws – a few rounds of no-penalty two-weapon fighting per day
- True Strike for occasional impossible hits
- Expeditious Retreat for all kinds of situations
- plus Dancing Lights, Detect Magic, Mage Hand, etc.
However, will these stay useful at higher levels? I don't mind if this concept displaces other, mechanically "better" rogue play styles. (From reading around it sounds like everyone thinks two-weapon fighting specialist is mandatory for a rogue.) But I don't want to pursue a path that gets nullified in later levels, particularly since it would be character level 6 or so before these "powers" had all even fully expressed themselves.
For context, our group is a mix of a few old folks like me who played AD&D ages ago at a casual level and some others new to tabletop RP. Our DM is very experienced with D&D through version 3.5. We are using only the Pathfinder Core Rulebook for now.