[RPG] Should I boost a new player’s character level to match the rest of the group

dnd-5enew-gmnew-players

As the title states, I have a new member joining the group. He is also new to the RP game, meaning he has no experience at all with any system (much like the rest of the group, who are only 3 or 4 sessions in).

While the rest of the group are only up to level 3, I feel like I should ask him to boost up his character level to match the rest of the group, so that;

  1. He doesn't feel inferior to the rest to the group
  2. It's easier for me as a GM to manage

Should I boost his level or not, and why?


Post note: I am a fairly experienced player in 5e, however this is my first group I have GM'd, so I'm still getting used to the mechanics from this side.

Best Answer

Yes, you should boost their character level

Heterogeneous parties don't work very well in DnD. The game is designed around the whole party being roughly the same level.

When you give the new player a level 1 character, they will be handicapped not just because they lack experience with the game rules but also because their character is less powerful. That will prevent them from contributing to the party in a useful manner and likely end up as a quite frustrating experience for them.

You might want to help them with building their character and recommend them what choices to make at the simulated levelups, because they still lack the game experience to make smart choices in this regard. You might want to recommend them a mechanically simple character build. A front-line tank like a Barbarian or Fighter is likely a good option. Also, don't forget to give them level-appropriate equipment.

The only argument to not boost their level is if you want to give them the experience of working their way up and building their character incrementally while playing. If you want to do that it would be far better to start a new party with everyone in the group rolling a new level 1 character. When the old players don't like that break from their campaign, you could have the stories of both parties take place in the same world at the same time and have their stories intervene with each other. When the new party reached the level of the old party, you could arrange for the two parties to meet. Then every player can decide if they want to continue playing with their old character or with their new one. Your group then forms a new party from their picks with which you then continue the campaign.