RAW, no. The Undeath word just says "raise as skeletons or zombies." It does not say "as animate dead" or have any other verbiage allowing a RAW variant. Variants say they may be created by animate dead but not other things kinda like it.
Of course it's completely reasonable to do so, but if you're strict about RAW then you're on the wrong side of it.
The spell animate dead usually applies to the targeted corpse the template skeleton or the template zombie
There's probably not going to be any direct developer support for or against your GM's ruling, likely because the developers considered the actual rules so obvious there was no reason to make such a ruling.
The spell animate dead targets one or more corpses, not specifically humanoid corpses and not mandating the resultant creatures be, for example, humanoid skeletons. Further,
- A zombie can be created only from a mostly intact corpse.
- A skeleton can be created only from a mostly intact corpse or skeleton.
The spell says nothing about transforming a corpse from the corpse of the original creature into the corpse of a humanoid. The template skeleton provides several examples of nonhuman skeletons, and the template zombie does the same. Seriously, all evidence points to, for example, a mostly intact 9 Hit Die green dragon corpse becoming either a 9 Hit Die green dragon skeleton or a 9 Hit Die green dragon zombie when such a corpse is the target of the spell animate dead (and requiring the expenditure of 225 gp of onyx as material components).
So, while it's hilarious to imagine, for example, a wizard casting the spell animate dead on the mostly intact skeleton of a vicious advanced megaraptor and ending up not with an advanced megaraptor skeleton but a 1 Hit Die humanoid skeleton, or a wizard casting the spell animate dead on the mostly intact corpse of a crocodile and ending up not with a zombie crocodile but a generic humanoid zombie, that's also deeply weird.
By the way, prior to this question, I'd never considered any other way of interpreting the spell animate dead except to animate monster corpses as monster corpses, but, as evidenced by this 2010 EN World thread, at least one other GM uses a similar house rule to your GM's house rule. (Or maybe that question's also about your GM's animate dead house rule? [Cue dramatic music.])
Working around these limits anyway
However, even if the GM insists that the spell animate dead when used to make skeletons or zombies only creates 1 Hit Die humanoid skeletons or zombies, options remain. The spell animate dead can turn a big ol' pile of those 1 Hit Die humanoid skeletons or zombies into a necrocraft, or the spell can make an isitoq or a beheaded. It will be difficult for the GM to argue against these alternatives given such creatures' descriptions' increased specificity.
These alternatives are just samples. The more bestiaries available, the more options multiply.
Best Answer
Technically yes, but...
It's overkill (yeah I'm a comedian).
Using super big spells for this is like "there is a mosquito in my room, let's use dynamite!" Technically it works, but there are simpler ways than use a 9th level spell to create soulless corpes. (And technically, your clones have no souls, so if I remember well, undead creation spells that make intelligent undead won't work.)
For example, you could only kill criminals and monsters, or turn into undead people that wanted to be turned (anyone that wants immortality may accept this deal).
You could craft a magic item (or buy it depending on what your GM allows) that makes them confident that you will let them go free after casting the spell (depending on the spell you cast).
If you want to use super big spells, you can use clone or wish to make good peoples way harder to kill, so they can do risky things that have more chances to save the world without fearing the consequences.
Those way, you still are a necromancer, a powerful one, but you also are at least good (and for the chaotic part, it is how you roleplay that will define that).