[RPG] What happens when I can prepare more spells than I have slots to cast them with

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I am a level 4 cleric with a 20 (+5) wisdom in D&D 5e. This means I have a total of 9 spells I can cast in 1 day. I only have 4 level 1 spell slots and 3 level 2. So if I were to use all those spell slots in one day what would happen to the extra 2 spells I can cast? Can I not use all 9 spells I have available for me to cast?

Best Answer

There is a big difference between 'Spells Prepared for the Day' and 'Spell Slots.'

  • The spells you prepare is the library of options you have to pick from when you go to cast a spell.
  • A Spell Slot is the 'fuel' that makes a spell work.

So, when you want to cast a spell, you pick any spell you want from your prepared 'library', pair it up with an appropriately powerful spell slot to fuel it, and then cast it. If you need to, you can have 9 spells prepared, but expend all of your spell slots casting the same spell over and over again.

But, the more spells you are able to prepare, the more options you have for what you choose to cast, when you go to use a Spell Slot. Which means you can be prepared for a broader range of possible circumstances. (Healing spells if someone gets hurt, damage spells to blast someone, utility spells for practicality)

Think of it like this...

You're DJing an event. The event lasts for 1 hour. Averaging 3 minutes to a song, that means you have time to play 20 songs. Now...does that mean that you would only brings exactly 20 songs with you to play? Well, no....the more songs you bring with you, the more options you have...and the more likely you are to have the song you 'need' when someone comes up with a request for a song.

But, even if you bring 5 hundred different songs with you, you still only have time to play 20 of them. It's the same thing. You have a library of 500 songs, but only 'slots' to play 20 of them.