[RPG] What would happen if I removed darkvision

dnd-5eracial-traitsvision-and-light

As part of my ongoing preparations and musings about a possible West Marches style campaign, I began to think about lighting. I really like the idea that adventuers have to rely on a torch or lantern to see in the deep dark dungeons of my world. I like the idea that a sudden gust of wind could blow out their last torch and leave them stranded in the darkness with all the horrible monsters.

Of course, having characters with darkvision (almost) completely prevents that sort of event from having its intended effect. The characters with darkvision can guide those without. What's more, the characters without darkvision suddenly become an annoying hindrance to those with it.

I do not want to ban all of the darkvision races however, as that would deny too many options for my players.

My question is, how embedded in the balancing of the races is darkvision? Would removing it adversely affect this balance? What alternatives and/or replacements are there?

As always, I would rather that the problem be solved, than the specific question be answered, so, if you can think of a different solution, other than removing darkvision, feel free to suggest it.

Best Answer

If you remove Darkvision from PCs nothing much happens. If you remove it from monsters some encounter design becomes painful.

Well I haven't outright removed darkvision in any of my games it has bothered me for awhile. In 5e six out of the nine races have darkvision which, for my games, is ludicrously too common. For a bit over a year I've experimented with ways of limiting darkvision's effectiveness through area design. Some examples of things I've tried:

  • Various types of undead are invisible to darkvision which (in an undead heavy area) make it near useless from a PC perspective
  • Areas where darkvision's range is heavily limited
  • Lots of color based areas so characters relying on darkvision (as monsters do) would be lost whereas those with lights (hopefully good guys) would get clues

The end result has been that the players don't trust darkvision and use it only as a last resort. They carry lamps, the wizard casts light, they actually care if an area is lit or not, and then carry on as usual. They do have more issues scouting as a lamp gives away your position pretty quickly, but we consider this a feature not a bug.

For my part I get to describe moody forests and dark tombs without bothering about what the elf/dwarf/gnome/half-orc/tiefling/half-elf sees different. I see no reason why removing darkvision from PC races would be much different and likely will do so in the next iteration of my game.

An addendum: I won't be removing it from most monsters. I enjoy designing dungeons that are reasonably functional ecosystems and figuring out how all the monsters find their way around in the black is a headache I see no value in. This isn't a problem for me because, in for my game, I'm comfortable with monsters having access to abilities that the PCs don't. Monsters are... monsters, they're supposed to be different and for most being able to, "see", in utter-darkness is suitably terrifying.