I sat in a quick Dresden Files demo (about 30 minutes) at a convention last summer and was told the basics about the game. The mechanics seemed simple: you roll a few dice with either a +, blank, or – on them to determine how you do, you can tap into an aspect you make up such as "Chivalry is Not Dead" to get a mechanical bonus, and you can do stunts and stuff to narratively describe what you're doing and figure it out. I was told that the system was rules light with emphasis being on narrative control for what you character does.
This seemed pretty simple overall and I imagined that the book was going to be 100-150 pages or so with about 20-30 for the rules and the rest for fluff. After all, the dice would be easy to explain, you make up the Aspects for your character (so no need to have a list), and there wouldn't be a need for many other rules if everything else was dealt with narratively by the GM. Perhaps a GM's guide would be about the same size detailing monsters and such, but there wouldn't be any more than that.
So you can imagine my shock when I discovered recently that the system is separated into two volumes that were rivaling the HERO system in size: Volume 1 is 416 pages, Volume 2 is 272 pages, for a grand total of 688 pages! This completely blows my mind, as the demo I was given made it seem like the whole rules could be put onto a few pages.
I don't have access to the books (and Amazon won't let you look inside), so I'd like to know, what is it that makes this simple game nearly 700 pages overall? Is it full of 600 pages of fluff? Did the demo oversimplify the rules? Is it just overly wordy?