League-of-legends – As a jungler when should I push the lane after a gank

league-of-legends

I'm getting fairly confidant in ganking abilities as a jungler. However, sometimes I don't know what I should do following a gank. This is what I typically do now for early/mid game ganks:

  1. Both my team mate and enemy laner are dead/recalled: I clear current wave then head back into jungle.
  2. Enemy laner is dead/recalled, team mate is alive: I will leave and let my laner farm (I don't usually tax the lane as some players get angry and I don't play junglers that require expensive builds).
  3. My team mate is dead/recalled and the enemy laner remains: I stay around to protect the tower and not let exp go to waste until team mate returns.

This makes sense to me but I'm wondering if this is ideal in the general sense. Certain circumstances can change priorities but is this a good start?

Best Answer

To answer your original question:

Clearing waves is bad in some cases.

By just clearing the current wave, you are allowing the minions on your team to push closer to their turret. If their champion is capable of freezing the lane, this will put your buddy at a disadvantageous position if the wave you cleared was in the middle of the lane.

In general, you want to do one of the following if both are dead:

  • Last hit the current wave or simply leave. (If the lane is neutral)
  • Push the wave up to the tower and make the tower kill one or two of your waves. (This is to reset the lane, the closer minions are to pushing into an enemy tower, the more priority you should give this.)
  • Clear part of a wave so they don't push into your own tower. (To prevent resetting the lane in the enemy's favour)

In other words, it depends on the situation, but a general rule is that you want to keep the lane as close to your side of the map as possible, and as the game drags on (if you are winning) you want to shift that balance from your side to their side more and more, so you can start putting pressure and forcing down turrets.

If the enemy is alive:

You either want to:

  • Keep the lane so that you don't lose a turret as fast. (This is mostly true for strong pushing champs)*

  • Leave the lane if the enemy is weak at pushing if you can do more beneficial stuff. (Get / give buffs, secure dragon, gank another lane, whatever)

  • Kill the enemy champ. (If you think you can do so)

*Note: In some cases it is recommended to let your tower get destroyed, if the player who is laning against an enemy is performing really bad. Letting the tower get destroyed allows the minions to get pushed into your side of the map even further, allowing the bad laner to freeze his lane at the second turret and farm there. (Of course, you should pay attention at this point because otherwise you're just giving away turrets)

If teammate is alive but enemy is dead:

Either:

  • Leave and let him continue farming.
  • Help him push down the turret.*
  • (Situational, mostly for bot-ganks) Kill Dragon

*: Pushing down turrets at botlane can be especially helpful as it allows you to pressure them more, thus giving you more leeway to take dragon out, as they can't permit to stay close to it if they don't maintain vision of the river and jungle 24/7.


Also, if there are other lanes that you can gank right away, you should of course do that instead of just farming minions for your buddy. A few minions aren't worth as much as another kill + assist.

And as a closing note: Ultimately it also sort of depends on the champion composition. Sometimes you have a team (or jungler) that is capable of pressuring a lot more than the enemy team, in which case again, you want to push up a bit more so you can take more control of the map, sooner.