Each town should have about 16x16 inner linear squares for each Acre (attributed by previous games) and still by game factors in New Leaf. Usually a perfect town should consist of about 13-14 range of trees and about 3-5 flowers near a Villagers home (changes moods about gardening and perfecting a town on their behalf) and scattered 3-4 flowers for the acre.
Selecting the ordnance to BEAUTIFY 'NEW LEAF TOWN' PROJECT allows the Villagers to forcefully inherit the ability to water flowers and keep the balance of the Town. Not sure how this ordnance affects the Police Station items.
This game by far has the most acres that affect the game's Perfection. If ever completed, the Player will receive a Golden Watering Can that makes wilted flowers into GOLD FLOWERS used for presentation, faster hybrid breeding and nonwilting purposes. This ordnance also allows the flowers to not wilt when pondering into a time warp/timeturner/time travel effect. {Sometimes a player may use a differecnt 3DS and forget the time is mismatched and finds wilts in a town.}
It is more on over about the TYPE of town constructed/chosen and is based on the area that is balanced around you. Certain town maps have less beach front than others. This is recognized and the remarks from Isabelle on Villager views are fitted to the location of the town. More over, certain areas are patch work or bare stumped areas that have no trees or constructions; these are what Villagers worry on most.
Each sector has the ability to house more trees than any other game (for the exception of Animal Crossing 64/Gamecube's ability to cross plant trees side-by-side diagonally).
Villagers are more worried/concentrated/focused on their given constructions that are asked consequentially in a face-to-face conversation.
So far I have planted many trees all throughout town and the complaint remains "Not enough in one AREA", but I have not found any criteria listing them as acres.
The focus of the player's game is based on planting bamboos, making a planting center, and beatifying with many post around without the use of trees blocking their visibility as well.
"Perfect"/"Delicious" Gold Fruit are available by either making the uprighting of a town or by planting those had. It increases game points but as these trees are fragile be sure to plant each one found to keep ranking positive position points from Villagers.
Also, the use of grass is still wears but does not really affect perfection and is luckily slower than the previous ACCF game.
Suggestions: I do the same as well, as flowers scattered are hard to keep track of and the amount of trees in an area are easier to find exotic fruit apart from natives. Just construct from the Mayor's seat and do things that help the town.
Best Wishes
There is not a bug cost limit, there is a bug spawn limit. From my own observations and from discussions on the Animal Crossing subreddit, the Island can only spawn a maximum of 5-6 bugs at once.
If most/all of the bugs you currently have spawned are "trash" bugs, like Fruit Beetles and Wharf Roaches, scare them away so the higher value beetles can spawn. I'm disinclined to believe that there's a "worth" limit, given that I've had Golden Stags spawn with Horned Hercules and Goliath Beetles at once before, and I've never seen any other discussion implying that there is any sort of invisible worth ceiling.
Remember that spawns are still random, so in doing a circuit around your Island, you can still end up seeing only 1-2 bugs just because of chance. Be diligent about chasing away the low value bugs (especially the Wharf Roaches, as more than one tend to spawn at once), and you should end up seeing more high value bugs.
Best Answer
In my experience with 4 Redd visits so far (and coroborated by several friends' Redd visits), Redd will always have one real item and 3 fakes. This makes it a puzzle to find which one is the real one, and means that if you've bought a real one, it's probably not worth it for your friends to check out Redd's.