Is the Umbrage Hill Quest in Dragon of Icespire Peak likely to kill 1st-level PCs

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1st-level characters in the adventure Dragon of Icespire Peak have 3 quests available to them, and one of these is the Umbrage Hill Quest. This pits the players up against a single enemy, a CR 3

Manticore.

The deadly encounter XP threshold for 4 level 1 PCs is 400 XP. The adjusted XP value for this creature is 700 XP. Just looking at the stat block shows how deadly this could be to PCs with 7-13 hp each:

  • It has 68 hp, which is a lot to deal with.
  • It has 50 ft. flying speed, and an effective ranged attack
  • It has Multiattack and can attack 3 times per round with +7 to hit, doing an average of 7 damage per hit.

This thing could easily shred through 4 first-level characters, even if it doesn't just snipe them from the air.

Also note that the party can't buy healing potions, as they are locked behind this quest.

Should I just hide the quest until the characters are 2nd-level?

Note: I realize that there is a possibility that the characters could resolve the scenario peacefully, but my players seem to enjoy combat more than social interaction, and I don't want them to feel railroaded onto a specific course of action.

Best Answer

The manticore need not immediately go to shred the whole party

In addition to David Coffron's excellent answer, the manticore itself can behave in a way that gives the party some insight into what they're up against.

The manticore can choose to not immediately attack with everything it has

The description of the manticore says:

When outdoors and outnumbered, [the manticore] uses its wings to stay aloft, attacking from a distance until its spikes are depleted.

When the party comes up to the stone windmill, the manticore could take to the sky, to throw some spikes and assess the new foe. After all, the manticore doesn't know that it can shred the party, but it knows it's outnumbered. And it has plenty of spikes, but they're a limited resource. Maybe it's used up some already today and only shoots one or two while sizing up the PCs.

That gives the party a chance to assess what sort of foe they are up against, and perhaps choose to take evasive action, such as get cover in the windmill.

In addition, the manticore can talk to the party. From the manticore description:

A manticore isn’t particularly bright, but it possesses a malevolent nature and the ability to converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature’s life, it does so, asking for a tribute or sacrifice equal to its loss of food.

And the adventure gives the players (and you) a way out

As David Coffron notes, the adventure says:

Characters can fight or negotiate with the manticore, which ceases its attack and flies away if given at least 25 gp in treasure or a few pounds of meat.

This is an excellent opportunity for you to some time in the future have a return engagement with the manticore, since the adventure says:

If it’s not killed, the manticore could return with its mate to make more trouble in the future.

Scary is good

If the PCs realize they're in over their heads, manage to negotiate way out, and then get to come back another day and win victoriously, that can be a lot of fun, more fun than just always taking on level-appropriate challenges that never feel risky.