[RPG] Balancing character levels

character-advancementcharacter-creationcharacter-levelsdungeons-and-dragons

It makes sense that if you are in a group from the beginning that everyone in the group would be roughly the same level. Yes some classes level up faster than other but in general there is a balance there.

In cases where a character dies or if you get a new member to your group I would think the norm is to create a new character around the same level.

Is there any benefit to trying to have someone start at the bottom and joining in?

I imagine it would make things rather difficult on the GM trying to keep the storyline going and creating situations where this lower level person can survive. It might work if the group has not gotten to far up in levels.

Is this something worth trying or is it not worth the headache?

Best Answer

Assuming you mean some sort of D&D or similarly structured game, I'd say it's never practical to start a character more than two levels below the highest level character. I generally aim for one level below the party average, as this allows them to contribute, but also shows that they are different, new etc.

Large level gaps in a game can breed distrust both ways. The lower level character's player will feel left out, and the higher level character's players will feel burdened. Also depending on how great the difference in levels is it can change the dynamic of play. A first level character in a tenth level party will be a vulnerability and will require constant protection to stay alive.

The only time this would be useful is in a game where the rules are being used more flexibly and you want to include a lower level character for story purposes. Just be prepared to bend the rules plenty to make your story work.