[RPG] ny way to keep a player from killing an NPC

dnd-5eplayer-vs-playerproblem-players

I was running a one shot for friends and a player had gotten annoyed with an NPC that the other players really liked. This came to a head when after a combat encounter the Player decided to attack the NPC with the intention of killing them. I let one of the other players take the attack as a reaction but the attacking player was clearly very annoyed and I felt like a complete jerk.

I would've preferred for this to not have happened. I think the other players would've preferred it not to happen as well. The attacking player later explained that they felt the NPC was being a distraction and that they felt they needed to get rid of the distraction.

Is there a better way to deal with this situation in the future without being a jerk?

Best Answer

You were not being a jerk

Both of your players were offered agency: the one got the chance to attack an NPC and the other got the chance to interfere with a murder.

If the player who attacked the NPC is upset about this, what you next do is discuss with them why they feel that way, and why they feel that killing NPC's out of hand is a solution to a problem when the other members of the party do not.

What if this comes up again?

Death saving throws for NPC's is within your remit as the DM to use.

Monsters and Death

Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.
Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. (Basic Rules, p. 79)

You can use this for any NPC, not only "special ones," as suits the situation. This way the PC could drop an NPC 0 HP but the other PCs have a chance to try and stabilize / heal the downed NPC if they are against this.

Experience as a player

About a month ago, my Life domain Cleric did this very thing when a few of the other PCs (my brother is the DM) got carried away with an argument with the town guards and ended up dropping three of them to 0 HP. I did my best to stabilize / heal them. The DM went along with it based on the above rule. It worked out in the end for two of them, but the third one had taken "massive damage" so I convinced the other PCs (my nephew's Rogue/Ranger backed my play) to pay the widow a weregild. That happened during the next play session.

RP wise, it made for a neat session. Story wise, it turned out that some people across the river heard of our efforts to make amends and it resulted in our making more contacts, etc, with NPCs.

Experience with this as DM

The party encountered some hobgoblins mounted on Dire Wolves who did not attack, but approached the party. The party simply attacked them. The last hobgoblin tried to surrender but the party wizard zapped him with a firebolt.

So I had him make death saving throws. He passed. When the Rogue went to loot the hobgoblin I let him know "this one's still alive; unconscious but stable." He chose to ask the Cleric to heal the hobgoblin. With a revived hobgoblin, they had a discussion about the real threat in the area: ogres, zombies, and ogre zombies (Led by a wight). Those monsters had been a problem for the hobgoblin village a bit further north. The party ended up letting the hobgoblin go home. (I now jokingly refer to the wizard as Quickdraw).